The Last Story Wii Iso Undub Ps2
After close to 30 hours I finished the game with anything done I know of. There are serious framerate issues sometimes but I never had any trouble while actually fighting so the hiccups don't impact gameplay.
The game is more linear than Xenoblade, but also more story-driven. I like how, even if the characters look very much FF-like, the story is not the usual 'we are a group of lawless fighters against the evil empire behind which is the true enemy which is even more evil'. Aside from the story, the game stands or falls with the gameplay. I liked the fresh approach to the combat system.
Feb 28, 2012 The Last Story PAL., 04:27 PM #201. Mr.nightmare Unregistered. Wii The last story User Wii title 00010000 534c5350 data if the copy paste doesn't work right click the game and use. Undub or Redubbing the ISO is a really good idea, but i really dont know how. Can you give me a link where to find how to start doing that?
Head-on into a group of enemies gets you killed fast, and especially later bosses can be tough nuts if you don't level-grind. I hope Mistwalker can build upon this game and get out a sequel. This and Xenoblade are a nice swan song to the Wii, seeing how I am not that conviced by what I have seen from Pandora's Tower yet.
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Just finished the game! Been a long time waiting But it was a really great game! Some unneeded bosses and cheesy scenarios that didn't have to end in such a happy note, which made it look forced. But it was a great ride all in all with some really awesomecharacters! The ending was nothing short of fantastic! The story can be as dark and gritty as it wants, but i do like a good old fashioned happy ending I have no idea if my wii is getting old or whatever, but this game was playing in real slow motion, pretty damn often too.
The Last Story, // January 27, 2011 February 23, 2012 February 24, 2012 August 14, 2012, () +, 4 Playable,, See also. The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure.
Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu. Contents • • • • • • • • • • • • • Emulation Information Shader Compilation Stuttering The Last Story is one of the most susceptible titles to shader compilation stuttering.
The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Since, this problem can be solved by enabling.
Changing GPU, updating GPU drivers, or updating Dolphin may invalidate the shader cache, requiring specialized shaders to be compiled again. Since, Dolphin caches shader pipeline UIDs independently of the video backend and compiles them on game start. This allows cached shaders to work across different video backends, platforms, hardware configurations and even Dolphin versions as long as changes aren't made to Dolphin's actual shader pipeline. These shaders are compiled in the background when the game starts, which may cause stuttering for a short period. Enable Compile Shaders Before Starting to avoid this.
Problems White Clothes Releases beyond render character clothing white. Clothes Textures Missing With EFB Copies to Texture Only, parts of the body and clothing will be missing, some will be rendered as complete black, and a few pieces will be properly textured. This is related to the game's texture color changing effect, and is only present on the main party characters. Disable EFB Copies to Texture Only to fix this. EFB Copies to Texture Only is disabled by the GameINI, however it may still appear if the graphics configuration window is opened during play, or if the user manually overrides it while looking for a speed up. • NOTE: You can re-enable EFB Copies to Texture Only once the game is running.