The Fallen Realms Pdf Viewer

The Fallen Realms Pdf Viewer Average ratng: 3,8/5 9147 votes

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Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Aglarond [ ] Aglarond Type Ruler none Race(s) Humans,, Notable locations Velprintalar (capital) Population 1,270,000 Aglarond is an kingdom on the continent of in the southwesternmost part of the Unapproachable East, with the capital of Velprintalar. It is a peninsula bordered on the west by the and Altumbel and on the East. Most of its land is covered by the Yuirwood.

Filled with magic and mystery, it is ruled by one of the most potent spellcasters of the Realms,, who also has an affair with the immensely powerful archmage. On the north are the. It is mostly humans who make up the nearly 1,300,000 inhabitants, though one third are and a fair number. Diri This area is rumored to have once been the elven realm of Yuireshanyaar, home to the all but forgotten race of Star Elves.

Aglarond is constantly fending off attacks from. Altumbel is a 'sub-peninsula'; that is, a 's peninsula, which is located at the western end of the peninsula of Aglarond. Its capital is Spandeliyon, and the inhabitants distrust non-humans, especially elves. It has the reputation of being backward. The economy is mostly fishing, but piracy is exceptionally high here and may be counted as part of the economy. Amn [ ] Amn Type Ruler Council of Six Race(s) Humans,, Notable locations (capital) Population 3,000,000 Amn is the land of focus in the titular game.

Amn is a place where everything is geared towards the acquisition of money, and the conspicuous consumption of the rich is evident everywhere. Conversations are filled with references to money, whether or not the current topic has any connection with financial transactions. The country was once divided, with its cities banding together only for mutual defense, while the rest of the time they struggled with each other over trade routes. During one trade war, the Council of Six, with a mysterious membership comprising some of Amn's most powerful trade houses, emerged as leaders of a united country. With the council promoting free enterprise, the making of money takes precedence over everything else, and anyone who can make money is well respected. Adventuring groups and are actively discouraged from plying their trades, unless they are properly licensed with the government.

It is a tremendously wealthy nation, holding colonies in far away and controlling important trade routes to. It attracts adventurers from many lands, even from outside. Amn's capital is, which was founded in 100, which is year 0 in Amnreckoning (little used except in official documents). Major towns include Crimmor (pop 35,491), a walled trade hub; Eshpurta (pop 105,000), the main military city; Keczulla (pop 47,733), a gem mining town; and Purskul (pop 27,210), a granary city. The city of Murann (pop 43,773) has fallen into the hands of two Ogre mages and their forces, capturing many of the treasure ships in harbour. Spellhold is an asylum located on the island of Brynnlaw, off the western coast of Amn, under the command of the of, used to house the 'deviants' they have found in Amn, practicing magic without an official license.

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