Silent Hunter 3 Merchant Fleet Model
Contents • • • • Gameplay [ ] A single encounter generator is available, but the standard mode of play is the career mode, where the player must take their boat to patrol far behind enemy lines with the mission to search for and destroy any enemy shipping. For best success, the player should concentrate their search on lanes, which may be deduced from contact reports. There are also special missions which may be assigned to a boat, such as beach reconnaissance involving photographing potential landing beaches through the periscope, and the rescue of downed airmen. Both missions were performed by the fleet submarines of World War II. The boat is actually commanded by crewing various stations in first person (no is visible, even though their voices are heard), which is common in the genre. In career mode, the game begins when war against Japan is declared and continues through until August 15, 1945, when (Commander in Chief, Pacific Fleet) issues the order to cease all offensive operations against Japan. Success against the enemy rewards the Captain (the player) with medals as appropriate to the degree of success on a given patrol.
However, there is a flip side to the game. One patrol without any sinkings will result in a verbal reprimand from (Commander, Submarines, Pacific Fleet). Two consecutive patrols with no sinkings will result in the Captain being relieved of command, as happened frequently in the Silent Service, particularly in the early days of the war. If a captain is relieved of command, the game is over.
Also, it is possible for Japanese destroyers to sink a submarine by gunfire on the surface, or by depth charge attack while submerged. This also ends the game. The submarines available in the game are the boats the United States Navy had during the war. They range from the ancient, and interwar boats like the and, to the later wartime,, and subs.
Technological advancements become available to the player at the same time in the game that the boats in the fleet got them. These include, the radar display, and the. Weaponry similarly reflects what the boats had at any given point in the war.
Silent Hunter III Happy Times Scenario. This resulted in catastrophic losses among the merchant fleet, with over 280 ships being sunk between July and October 1940. Scenario Design (36) Silent Hunter III (20) Silent Hunter IV (2) Silent Hunter Online (1) Simulation. Silent Hunter III Page 2. By SimHQ on November 29, 2004 in _naval, hide. That is, if I attack a 5000 ton merchant ship will it always take 1 torpedo, or will there be times where it will take 3 or 4? Silent Hunter III Page 3; Silent Hunter III; Related posts.
The torpedoes range from the used by the S-boats, to the and, to the anti-escort. Free full crack software download. Deck guns, which are of minor value but have their uses, similarly range from three to five inch, again as the boats received them. Reception [ ] Reception Aggregate score Aggregator Score 81% Review scores Publication Score C+ 8.3/10 91% 90% The game received 'favorable' reviews according to video game. Silent Hunter II developer Shawn Storc stated in an interview that Silent Hunter was a commercial success with 300,000 sold units.